PlayStation Vita · PCSG00351 · Vita3K · v1.05 tested

Phantasy Star Nova
Complete English Text Build

v1.0 · rough-complete

An independent AI-assisted completion of the public Phantasy Star Nova English patch. The known audited runtime text corpus is translated, compiled and running in English.

24,850English runtime records
0translation queue
24,850 / 24,850RMD compile pass
Phantasy Star Nova running in English in Vita3K with Rietheia dialogue visible
Direct runtime capture from the released full-merge English build. Vita3K v1.05 compatibility confirmed.

Public release

Build the English game from your own copy.

This site does not host the commercial game, PKG, license, eboot or a prebuilt 3.25 GB game container. The public package contains the completed English corpus, tooling, validation records and reproducible builder.

Recommended

Download v1.0 builder package

Everything needed to compile the completed English RMD layer and create the verified Vita3K full-merge CPK locally.

Download builder v1.0
Package SHA-256
9c4fcf48514d1b1136f377d545454aa23fd024cdff9af0adda54e7bfd5b077ea
Source + history

GitHub repository

Browse the corpus, manifests, build scripts, screenshots, known issues and release history.

Open GitHub Latest release ↗

Runtime proof

English in the actual game.

The release was booted and played in Vita3K. Story dialogue, UI and text rendering were confirmed in live gameplay, including after activating the game’s v1.05 update.

English dialogue with Rietheia aboard the Delta Valiant
Early story dialogue rendered in English.
English story dialogue over a spaceship scene
Story exposition in the runtime build.
English dialogue about the primary exploration team
English dialogue across multiple scene layouts.
Approximately 20 minutes of early gameplay was manually played and recorded.

A full start-to-finish human playthrough is not claimed. Corpus completeness and runtime execution are documented separately.

Gameplay evidence

Watch the English build running in Vita3K.

This public recording shows the released full-game rough translation in actual gameplay. Dialogue, UI and story scenes are visibly running in English.

Watch on YouTube ↗

Release state

Completeness is measured, not guessed.

Translation / build state

  • 25,318 repository records audited
  • 24,850 enabled + nonempty English records
  • Translation queue: 0
  • User-visible Japanese residue in audited enabled text: 0
  • 24,850 / 24,850 intended RMDs compiled
  • Compile failures: 0

Runtime QA state

  • Vita3K boot PASS
  • English story dialogue PASS
  • Full-merge CPK load PASS
  • Game update v1.05 PASS
  • No translation-related crash observed in test session
  • Full manual playthrough not yet claimed

Local builder

One deterministic build path.

The builder takes your clean main CPK plus the public Arks-Layer partial patch as technical input, compiles the completed corpus and produces the verified Vita3K replacement CPK.

Your gameOriginal APP CPK~2.83 GB
+
Public foundationArks-Layer patchtemplates + prior work
Local outputFull English CPK3,252,228,483 bytes
PowerShell
python .\tools\build_complete_vita3k.py `
  --app "C:\path\to\NOVA_FileList_Vita.cpk" `
  --public-patch "C:\path\to\ArksLayerPatch.zip" `
  --output ".\NOVA_FileList_Vita_FULL_ENGLISH.cpk"
1.Build locally
2.Back up original CPK
3.Replace one file
4.Boot Vita3K

Install target: ux0/app/PCSG00351/NOVA_FileList_Vita.cpk. Keep the original Vita3K-compatible eboot.bin and other installed game files unchanged.

Technical verification

A 3.25 GB output with a fixed identity.

Translation queue0
Enabled English runtime records24,850
RMD compile24,850 / 24,850
RMD structural validationPASS
Full CPK parsePASS
Expected English runtime IDs present24,850 / 24,850
CPK bounds / alignmentPASS
Vita3K runtimeBOOT + ENGLISH
Verified output identity
Full English CPK size
3,252,228,483 bytes
Full English CPK SHA-256
ebf2cea4c8158f32557d52c58b111101c1818157d862cd7b1c570b096730e4ba
Translation DB SHA-256
3bddc5e284fa616259ec2502d98e1a5c5f785f87743917f9bb6e74b9c8390e4e
Glyph map SHA-256
f478608ee70a5579252fbcffdae8268e49396be8925dd0183d3383d3b909758a

Known issue

CAST body rendering in Vita3K.

On the tested Vita3K configuration, a CAST player can render with black or glitched body materials. Turning Disable Surface Sync OFF restored the clothing, while the CAST body could remain black. NPCs, environments, UI and English text continued to render correctly.

Vita3K CAST rendering issue with black player body while English dialogue renders correctly
Localization status: unaffected

Use a non-CAST character for clean capture footage if your Vita3K setup shows this renderer issue.

Related Vita3K issue ↗

Provenance

Built on public translation foundations.

This independent completion retains existing work from the public Arks-Layer / PSNovaTranslations corpus and completes the previously uncovered text layer with machine translation / LLM assistance.

It is not an official Sega or tri-Ace release and is not endorsed by Arks-Layer. The upstream repository asks contributors not to submit AI-generated translations; this release is therefore presented as an independent build, not an upstream pull request.